Larger groups might be possible to target, but the smaller groups were impossible to “aim” for, even when we stood still for our pro gamer guide to try.
A section of crowd might be anywhere from two to five people wide. In the alleyway level we played, bits of crowd were separated by barrels, fences, crates, and other hazards. This actually takes longer than a wall bounce, giving the attacker a chance to recover and offering more combo opportunities. Being knocked into cheering spectators will see them grabbing and throwing you back into the fight. That input will always do an evasive punish, no matter who you pick.ĭead or Alive games love their environmental hazards, and there’s a new one: the crowd. But the controls have been streamlined across characters. In fact, Jann Lee‘s animation is the same for it.
This Z-axis movement is great for avoiding attacks while punishing your opponent.Īgain, that’s a move that’s been in the series before, and you might be noticing a pattern here. That same special button, if pressed along with up or down, will sidestep the character into the background or foreground while attacking. Defenders will have to learn these timings if they want to counter. This does more damage if you’re very close to your opponent and connect with the attack.įatal Rush is a four-hit combo that anyone can pull off by pressing the special button, though it has different timings for each character. While it’s been in the game before, the close hit mechanic is being used in more of the moveset. So will Soulcalibur VI be DOA? Is Dead or Alive 6 of a high enough… calibur? Let’s weigh them up with a closer look. Dead or Alive 6 has more in the way of ideas brought to the table, while Soul Calibur VI is sure to steal some hearts with the inclusion of Geralt of Rivia. We’ve played both, and have a feel for the new systems. And while they appear equally safe in terms of gameplay changes, closer inspection reveals some differences which may tip the scales for you. Which will you master? Will you pick Dead or Alive 6 or Soulcalibur VI?īoth are storied series with nostalgic prestige. Both run at 60 frames per second in 4K, and the graphical presentation is stellar on both sides. Fighter fans with limited money and time may be forced to choose between two flashy franchise favorites soon.